Marco Trivellato

Field Engineer - Unity Technologies

Marco is a veteran in the games industry with a strong background in computer science and a passion for programming and videogames. He worked for many years in Italy, Canada and now England. In his time in Vancouver he worked for Electronic Arts and Next Level Games as systems and rendering software engineer on triple-A titles like FIFA, Fight Night 3 and Captain America, spending most of his time on game engines, focusing on their performance and architecture.

Unity Internals: Memory and Performance

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